Murder Mystery
One house, two detectives, five suspects
A country house in 1926 and a body in a locked study. You split up — different rooms, different evidence — and work through a cartouche, a doctored ledger and three half-heard statements. The murderer changes every time you play.
Three ways in
- Kestrel Station22m
An abandoned listening post, four hundred kilometres north of anything.
- The Night Train20m
A sleeper that should have stopped four hours ago, and hasn't slowed since.
- The Deep18m
Ninety metres down, taking water, and the tender has stopped answering.